Testbeds and Tech
At Arctic Game, we explore the possibilities of motion capture as a cutting-edge technology. In the locations of Umeå, Boden, and Skellefteå, we offer this technology as an advanced test and innovation platform.
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System demonstrators and testbeds
System demonstrators and testbeds are crucial for bridging the gap between innovation and implementation. By providing a controlled environment for testing new solutions, they reduce risks, refine technologies, and validate ideas before full-scale deployment. These platforms support collaboration between companies, researchers, and policymakers, ensuring that innovations are both technically viable and commercially relevant.
At Arctic Game, our focus on motion capture as a testbed allows studios and developers to experiment with cutting-edge technology, improving animation, gameplay mechanics, and interactive experiences. Whether in Umeå, Boden, or Skellefteå, our testbeds serve as an important resource for the industry, fostering innovation and strengthening the competitiveness of game developers in northern Sweden. Beyond games, they also open up opportunities for collaboration between the games industry and traditional industries, exploring how interactive technology can drive innovation in areas such as training, simulation, and product development.
What is Motion Capture?
Motion capture (MoCap) is a technology used to digitally record human movement and apply it to 3D characters in games, films, and virtual experiences. By placing sensors or markers on an actor’s body, cameras track their movements in real-time, capturing everything from subtle gestures to complex actions. The recorded data is then mapped onto a digital character, creating lifelike animations with realistic movement and expressions.
MoCap is widely used in the games industry to enhance character animation, making movements feel natural and immersive. It is also used in film, VR experiences, and even medical and sports research to analyze motion.
Available systems
Boden
Rokoko
With the suits from Rokoko you don’t need to use any testbeds, cameras or markers. This equipment is specially developed for indies, giving the freedom of remote mocap in real-time.
Contact Sofia Lundström for more info: sofia.lundstrom@arcticgame.se
Testbed Specifications
- Smartsuit Pro II: Size M and L (2 pairs each)
- Smartgloves: Size M and L (1 paris each)
- Facial Capture: 1 helmet for faceCap
- Coil Pro: 1 piece
Skellefteå
Qualisys
Qualisys is the world-leading company for cameras and software for recording, processing and visualizing mocap data. We offer companies and scientists the ability to capture precise motions with the most advanced tech.
Contact Pernilla Lindmark for more info: pernilla@skellefteasciencecity.se
Services
- Motion Capture – Body and finger tracking, and props
- Facial tracking
- Data processing – Tracking cleanup and solving in Qualisys software
- Real time preview of sessions*
* Needs a little setup to get working but possible with current setup.
Testbed Specifications
- Cameras: 16 Qualisys Miqus M3
- Stage: 10×12 meter (120 m2) with 3 meter to ceiling
- Capture area: 4×5 meter (20 m2)
- Capture up to 3 actors simultaneously* with props
- Record up to 2 static witness cameras
- Record up to 2 pairs of hands with Manus finger tracking gloves
- Live preview in Unreal Engine**
- Facial track: up to 2 actors with Epic’s Live Link app for iPhone / Facial Capture: 2 helmets for faceCap
- MoCap Suits: Sizes XS – XL (1 of each)
- MoCap Socks: Size M and L (2 pairs each)
- MoCap Caps: 3 pieces
- Mocap Gloves: Size M and L (1 pair each)
- Live Cameras: 2 Blackmagic Studio 4K Plus cameras
* Body only as there’s only 2 sets of gloves and HMC’s. Also cap of body markers.
** No licenses for Autodesk products, and no current setup for Unity.
Umeå
OptiTrack and Motive
Motive software pairs with OptiTrack cameras to track and capture the motion of small retroreflective markers attached to people and objects, and delivers real-time motion data with industry-leading accuracy.
Motive offers simple setup, supports larger volumes and produces clean data. Tracking data is used in numerous ways from robotics and movement sciences to video game animation, cinematic virtual production and location-based virtual reality.
Contact Andreas Waleij for more info: andreas.waleij@arcticgame.se
Testbed Specifications
Funded by
Contact
SkellefteÃ¥ – Project Manager